This is a conceptual design for clock application interface. The whole interface breaks through the traditional structure of time display, and the display of time is integrated into a freehand sketched office scene, so that the way of reading the time and the process of setting the clock will be more interesting.

In real life, we often write it down on the paper to remind us of something, so the interactive mode I design is to record time by means of writing. In this way, it will not only help the user input conveniently and fast, but also make him highly concentrate his mind when inputting, so as to lower the rate of mistake making.

Regarding the entire visual design, I select the style of freehand painting as the way of display. The combination of paper-like blue signing pen and silver gray background brings people the experience of high-end modern life, which well accords with iOS’s overall style of hardware products and generates recessive relationship between the interface and hardware.

A clock generally reminds a person of the beginning of a day and he should be provided with more related information in this day. For example, a timely weather forecast will help you easily avoid the precipitate rainstorm and a warm memo will prevent you from forgetting the party arrangement this evening.

I hope that I will conduct more ground-breaking or overturning experiments, to break through some user habits and experiences which are not good enough at least in my mind.  I believe that people will need more unprecedented experiences in the future, for they will be never satisfied with anything they have possessed. A real good product will touch the user’s emotion when he uses it and then leaves some memories.

The whole design concept is to create a scene where the designer draws on the paper with a marker pen. The biggest figure indicates hour and the fully-painted space indicates minute. As time passes by, the image indicating hour is gradually be filled in by the color, as if a designer is constantly completing his work.

In this way, the image is different in every second and every minute, i.e. it brings the user a novel and funny experience that can restore the nature of life with the interesting form and visual impression of the interface. In this application, the organization and relation between information is researched. Their sequence is determined according to the relation between hour hand and minute hand. It also studies that what pace of information appearance will make the user feel smooth. What the user sees for the first sight is the big unfinished hour and then he clearly sees minute where he has fully painted.

The clock and alarm clock are divided into two parts, which are distinguished by differentiated saturation. To set the clock, the user should drag it up or down for minute and slide it left or right for hour. The way of setting the clock follows Apple’s built-in interaction, i.e. tab switchover replaces the traditional upper and lower subfield, thus reducing the cost of switchover page.






整个设计概念是营造了一种设计师在图纸上用马克笔画图的一个情景,最大的数字代表小时,被涂满的空间代表分钟,随着时间不停的走代表小时的图像逐渐的被颜色所填满,好像正由一个设计师在不断的完成他的作品一样。这样使得每一份每一秒呈现的图像都是不一样的,从界面有趣的形式和视觉感入手,给予用户还原生活本身而却又新奇趣味的体验。本应用中信息之间的组织和关系也进行了研究,按照时针和分针的关系来确定他们出现的顺序,信息出现的节奏什么样会让用户感觉顺畅,用户第一眼看见是很大的未画完的小时,随后很清晰的就可以在他已涂满的地方看到分钟。 时钟和闹钟分为两个部分,分别以差异化的饱和度区分,时钟的设置是上下拖动设置分钟,左右滑动设置小时。闹钟的设置沿用了苹果自带的交互,使用tab切换的形式替换了传统的上下分栏形式,这样降低了设定的切换页面的成本。

An Alarm Clock App